From AlterEgo, 1 Year ago, written in C++.
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  1. enum Difficulty
  2. {
  3.     REGULAR_DIFFICULTY                  = 0,    // entry
  4.  
  5.     DUNGEON_DIFFICULTY_NORMAL           = 1,    // difficulty_entry_1
  6.     DUNGEON_DIFFICULTY_HEROIC           = 2,    // difficulty_entry_2
  7.  
  8.     RAID_DIFFICULTY_10MAN_NORMAL        = 3,    // difficulty_entry_3
  9.     RAID_DIFFICULTY_25MAN_NORMAL        = 4,    // difficulty_entry_4
  10.     RAID_DIFFICULTY_10MAN_HEROIC        = 5,    // difficulty_entry_5
  11.     RAID_DIFFICULTY_25MAN_HEROIC        = 6,    // difficulty_entry_6
  12.     RAID_DIFFICULTY_25MAN_LFR           = 7,    // difficulty_entry_7
  13.  
  14.     DUNGEON_DIFFICULTY_CHALLENGE        = 8,    // difficulty_entry_8
  15.  
  16.     RAID_DIFFICULTY_40MAN_DIFFICULTY    = 9,    // difficulty_entry_9
  17.                                                 // difficulty_entry_10
  18.     SCENARIO_DIFFICULTY_HEROIC          = 11,   // difficulty_entry_11
  19.     SCENARIO_DIFFICULTY                 = 12,   // difficulty_entry_12
  20.                                                 // difficulty_entry_13
  21.     RAID_DIFFICULTY_FLEXIBLE            = 14,   // difficulty_entry_14
  22.     DUNGEON_DIFFICULTY_MAX              = 15
  23. };